While the Captain is in charge of the station, this does not entitle him too job specific, or hard to replace gear, such as the wardens Krav Maga gloves, Heads of Staff Budget Cards, Head of Security's energy gun, the Bartenders shotgun, CMO's hypospray, etcetera.
Your account, your responsibility. "My little brother did it" will not excuse you from broken rules.
Human-Level Intelligent mobs are valid. (Monkeys, Slimes, Spiders, Mouse, Corgi, Carp etc. are all valid normally)
Human-Level intelligent mobs are not allowed to grief as non-antagonists but may defend themselves with reduced or removed penalty for unreasonable escalation (ex: Monkey is hit once with toolbox, Monkey can crit the attacker. Slime is sprayed with a fire extinguisher, the slime can kill.)
No exceptions are made for dragon's blood or other voluntary transformation items. Shapeshifting can make you valid if you turn into a naturally hostile mob, but if you change back to a human you lose valid status. This includes staff of change and such.
Common, easily replaced items can be stolen from another player without escalation to self antagonising behaviour and are an IC issue.
Uncommon items that can be quickly replaced should not be escalated to OOC, but if it is a direct inconvenience or they have no purpose to steal said item, it may be treated as self antag.
Rare or unique items such as the Wardens krav maga gloves, compact combat shotgun, or traitor objectives, are always self antagonising when stolen from someone or for no reason, unless there is an immediate purpose or need to steal said item. If the player cannot provide a valid reason, it is self antagonising behaviour. In the event the victim is walking around with it out, then it is not self antag if they are shoved over and drop it, unless they are actively using it and there is not a more pressing need for the tool.
Antagonist tokens cannot be spent on custom made admin antagonists, only on base game antagonists available through in game means that are not round ending. In the event a server wide admin event is occuring, they can use an antag token to become the antag for that event. In addition, antagonist tokens cannot be used on round ending antagonists, also known as conversion antagonists, xenomorphs, wizards, nuclear operatives, blob, etcetera. For a more loose definition, this is any antagonist that poses such a threat it forces an immediate shuttle call, or would literally end the round such as a blob. Antag tokens are also only to be given for admin fuckups, not crashes or in game bugs. They also cannot be used during conversion rounds or when there are other round-ending antagonists present, and may be refunded.
In the event someone breaks into your workplace or a secure area, the correct course of action is to call for someone such as Security to stop them, along with instructing them to leave. If they persist, but are not an immediate threat, you may use non-lethal force, but it is advised to let them continue until they leave. If you want to be a hero you may, especially if they are stealing high risk items that could be used for dangerous activities. If they are immediately threatening, or armed with an improvised or proper weapon, you may flee or combat them freely until they are no longer a threat. As soon as they leave your workplace, you may not continue to pursue them, and should call Security. If they are no longer a threat, you may cable tie them or give them medical assistance until they leave. In the event they die you should clone them or, if they are in crit, heal them.
If they are valid, however, they may be killed.
Admitting to not reading the rules is grounds for a 30 minute - 1 hour ban so that you have ample time to read them.
Whoever accepts an application must post that they did in the application thread. Council can also choose to deny an application even if it has a positive score.